Imaginary Architecture

Virtual Reality

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Virtual Reality and Imaginary Architecture

A virtual world built through collaboration

VRIA consisted of a research collaboration project between Thomas Jefferson University’s Kanbar College of Design, Engineering, and Commerce, and the College of Architecture and the Built Environment. While serving as Lead VR/AR/XR faculty for the school of design, engineering, and commerce, I was able to work with the talented Sal Armetta, who’s thesis project was the basis for this collaboration.

As Lead VR/AR/XR faculty I was able to advise Sal in the creation of a VR based environment, built on strong architectural principles, solid fundamentals in 3D design and visual aesthetics, and practical UX design principles.

During this semester-long research project, along said Architecture Faculty, Professor Andrew Hart, we were able to help Sal concept, design, develop, and user test this Virtual Reality experience. We were also able to accomplish this feat remotely, during the Covid19 pandemic. This Included creating the guidelines for user testing, performing affinity mapping, and card sorting exercises through online collaborative software.

The project received positive reception, and was supported by environmental game designer alumni who was working for a AAA gaming company at the time.

Learn more the VRIA collaboration project

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What I did

  • Lead VR/AR/XR Facutly
  • UX Workshop Sessions
  • VR/XR Technology Research Advisor